My Rigging Demo Reel
This reel features selected character rigging work from my career in both feature film and television animation.
I’ve had the opportunity to contribute to a wide range of projects, from stylized series to feature productions, with a focus on building flexible, animator-friendly rigs that support performance and storytelling.
My experience includes full-character rigs, facial systems, creature rigs, and cloth simulation, working across collaborative studio pipelines and production environments.
Sculpture
Sculpting studies exploring anatomy and three-dimensional form
Figure Drawing
Figure drawing studies focused on gesture, structure, and observational practice.