Experience

Character rigger, instructor, sculptor, and figure drawing artist with production experience across feature animation, television, games, web pipelines, and education.

Character Rigger, DreamWorks Feature

Burbank, CA — April 2025 - April 2026

Rigger on Forgotten Island. Responsible for rigging characters, wardrobe, and vehicles.

Senior CG Rigger, LAIKA

Remote, CA — July 2024 - March 2025

Created and maintained high-level rigs using advanced rigging techniques, including scripted builds and manual rigging.

Supported animation workflows and troubleshooting across modeling, animation, and CFX departments while collaborating across creative and technical teams to meet pipeline compatibility and performance expectations.

Freelance Rigger, Titmouse

Remote, CA — January 2024 - June 2024

Rigged props, characters, and creatures for The Legend of Vox Machina.

Freelance Rigger, Nickelodeon

Remote, CA — November 2023 - June 2024

Worked closely with partner studios to ensure rigged assets met animators' needs and provided build notes for each asset.

Senior Rigger, Hero Forge

Remote, CA — November 2023 - May 2024

Designed and implemented rigs controlling character movement and deformation while adapting setups to a wide range of character customizations.

This role included skinning, weighting, developing automation tools for the rigging process, and optimizing rigs for web applications and 3D printing.

Character Rigger, DreamWorks Feature

Burbank, CA — July 2022 - September 2023

Responsible for constructing 3D character rigs and animation interfaces, and establishing muscle, skin, hair, fur, and clothing behaviors ranging from broad squash and stretch to realistic physical movement.

Rigging Instructor, Gnomon

Los Angeles, CA — July 2022 - Present

Teach rigging fundamentals, discuss the role of a rigger in production, run critiques, and share industry guidance.

Students explore multiple rigging styles through weekly assignments and work toward creating a biped rig.

Rigging Instructor, CGMA

Los Angeles, CA — May 2023 - Present

Teach concepts ranging from rigging basics to advanced rigging strategies and help students build foundational skills for compelling characters and production assets.

Lead Character TD, Nickelodeon

Burbank, CA — April 2022 - July 2022

Collaborated with leads, CG supervisor, asset supervisor, animation lead, and overseas partners to build rigs for characters and props.

Ensured deliverables were completed on time and to production standard, and reviewed partner-studio assets with notes.

Character TD, DreamWorks TV

Glendale, CA — March 2018 - March 2022

Served as a rigging point person in show-specific meetings and reviews and rigged prebuild assets as examples for overseas studios.

Helped establish processes and pipeline integration during R&D, used Python scripting to implement new tools and techniques, and created cloth and crowd simulation setups.

Lead Character Rigger, Sprite Animation

Los Angeles, CA — May 2012 - March 2018

Implemented MEL scripting, trained in-house and outsourced riggers, and developed rigs for bipeds, vehicles, creatures, and props while maintaining existing rigs.

Worked closely with the team to keep deliverables aligned with production schedules and technical requirements.

About

I'm a character rigger working in animation. Outside of production, I spend much of my time studying the figure through drawing and sculpture.

I'm interested in understanding complex forms through simplification. Focusing on gesture, structure, and clear forms has become central to my practice, and that exploration continues to shape how I approach both artistic and technical work.

For work inquiries, teaching, or collaboration, visit Contact.

3D Skills

Rigging - Cloth Simulation - Sculpting

Unreal Engine logo Unreal Engine
Marvelous Designer logo Marvelous Designer
Photoshop logo Photoshop
Autodesk Maya logo Maya
Substance Painter logo Substance Painter
ZBrush logo ZBrush
Gaea logo Gaea

Personal projects

Pose Library

Pose Library

Timed reference images for figure drawing.

Timed drawing sessions

Pose Library

In addition to my professional work, I've been building Pose Library.

A timed figure drawing tool designed to support daily drawing practice.

View Pose Library

Photography

Outside of my work in animation, photography has become one of my favorite creative outlets.

Visit photography site