Character Rigger, DreamWorks Feature
Burbank, CA — April 2025 - April 2026
Rigger on Forgotten Island. Responsible for rigging characters, wardrobe, and vehicles.
About
Character rigger, instructor, sculptor, and figure drawing artist with production experience across feature animation, television, games, web pipelines, and education.
Burbank, CA — April 2025 - April 2026
Rigger on Forgotten Island. Responsible for rigging characters, wardrobe, and vehicles.
Remote, CA — July 2024 - March 2025
Created and maintained high-level rigs using advanced rigging techniques, including scripted builds and manual rigging.
Supported animation workflows and troubleshooting across modeling, animation, and CFX departments while collaborating across creative and technical teams to meet pipeline compatibility and performance expectations.
Remote, CA — January 2024 - June 2024
Rigged props, characters, and creatures for The Legend of Vox Machina.
Remote, CA — November 2023 - June 2024
Worked closely with partner studios to ensure rigged assets met animators' needs and provided build notes for each asset.
Remote, CA — November 2023 - May 2024
Designed and implemented rigs controlling character movement and deformation while adapting setups to a wide range of character customizations.
This role included skinning, weighting, developing automation tools for the rigging process, and optimizing rigs for web applications and 3D printing.
Burbank, CA — July 2022 - September 2023
Responsible for constructing 3D character rigs and animation interfaces, and establishing muscle, skin, hair, fur, and clothing behaviors ranging from broad squash and stretch to realistic physical movement.
Los Angeles, CA — July 2022 - Present
Teach rigging fundamentals, discuss the role of a rigger in production, run critiques, and share industry guidance.
Students explore multiple rigging styles through weekly assignments and work toward creating a biped rig.
Los Angeles, CA — May 2023 - Present
Teach concepts ranging from rigging basics to advanced rigging strategies and help students build foundational skills for compelling characters and production assets.
Burbank, CA — April 2022 - July 2022
Collaborated with leads, CG supervisor, asset supervisor, animation lead, and overseas partners to build rigs for characters and props.
Ensured deliverables were completed on time and to production standard, and reviewed partner-studio assets with notes.
Glendale, CA — March 2018 - March 2022
Served as a rigging point person in show-specific meetings and reviews and rigged prebuild assets as examples for overseas studios.
Helped establish processes and pipeline integration during R&D, used Python scripting to implement new tools and techniques, and created cloth and crowd simulation setups.
Los Angeles, CA — May 2012 - March 2018
Implemented MEL scripting, trained in-house and outsourced riggers, and developed rigs for bipeds, vehicles, creatures, and props while maintaining existing rigs.
Worked closely with the team to keep deliverables aligned with production schedules and technical requirements.
Profile
I'm a character rigger working in animation. Outside of production, I spend much of my time studying the figure through drawing and sculpture.
I'm interested in understanding complex forms through simplification. Focusing on gesture, structure, and clear forms has become central to my practice, and that exploration continues to shape how I approach both artistic and technical work.
For work inquiries, teaching, or collaboration, visit Contact.
Tools
Rigging - Cloth Simulation - Sculpting
Unreal Engine
Marvelous Designer
Photoshop
Maya
Substance Painter
ZBrush
Gaea
Selected Credits
Outside Production
Pose Library
Timed reference images for figure drawing.
Study Tool
In addition to my professional work, I've been building Pose Library.
A timed figure drawing tool designed to support daily drawing practice.
View Pose LibraryImage Making
Outside of my work in animation, photography has become one of my favorite creative outlets.
Visit photography site